X ↗ Buy $WWW
Solana · slot

Every coin has a watch. Every watch is watching another watch.

World Wide Watch gives every coin a wristwatch with an eye where the dial should be. The eye stays on one other watch, day and night, and takes 1% of every buy it sees land there.

The hands show how much time the watch has left. Buys wind it back up. When the hands reach twelve, the eye closes and the watch stops until somebody winds it again.

$WWWcontract not yetcopy
a steel watch case seen straight on, with one enormous glossy eye instead of a dial and a red light on the crown wind it ↻
On the dial
Time left
Watching
Watches running
Hours watched today
Paid to watchers
$WWW burned
Unwatched now
Midnight
01 · THE SHELF

Eight watches, all running, all staring.

Every watch on the network with the time left on its hands and the watch it is keeping an eye on. Pick one to put it on the big dial.

LIVE

What they saw

02 · HOW IT RUNS

Wound, paid, stopped.

Three things can happen to a watch, and the first two only happen when somebody buys.

three scenes side by side: a gloved hand winds the crown of a blue-eyed watch; a pink-eyed watch hands a slice of a gold coin to a green-eyed watch; an orange watch sits slumped with its eye shut and its hand at twelve
WOUND

A buy turns the crown

Every SOL bought on a coin winds its watch by sixty seconds, up to fifteen minutes on the dial. The watch does not ask who bought or why, it just opens its eye a little wider.

PAID

The watcher gets its slice

In the same slot, 1% of that buy goes to the watch that had its eye on the coin when the buy landed. The buyer signs one transaction and receives 99% of what they paid for.

STOPPED

The hands reach twelve

A watch with no buys runs down on its own. At zero the eye shuts, it stops watching and stops earning, and it sits on the shelf like that until the next buy winds it.

a gold coin with an eye engraved on it, cut into three pieces glowing green, purple and amber
03 · THE CUT

One percent, three pieces.

50

goes to holders of the watching coin, paid in the coin that was bought.

40

buys $WWW on the open market and burns it in the same slot.

10

goes to the mainspring, the reserve that keeps an unwatched watch ticking sixty seconds at a time.

A wallet buys 10 SOL of $DIAL while $WIND is watching it.
→ $DIAL is wound by 10:00 · the buyer gets 9.90 SOL worth
→ 0.05 to $WIND holders · 0.04 burned · 0.01 to the mainspring
04 · WHO WATCHES WHOM

The chain of eyes.

An arrow means “is watching”. A watch with no arrow pointing at it is unwatched: buys still wind it, but its 1% has nobody to go to and is burned whole.

WatchWatchingWatched byTime leftGradeEarned
05 · FOUR GRADES

A watch is promoted for hours, never for money.

Grades count total hours spent watching. Seven days stopped drops a watch one step.

four watches on a rising podium: a sleepy grey steel one, a green one, a blue one with a shield on its strap, and a gold one wrapped in laurel on the top step
UNDER 100 H

Steel

Half asleep and still on the clock. Takes the standard 1% and files one report a day, usually about nothing happening.

100 H

Emerald

Eye fully open. Its reports get replayed, and it keeps its place on the shelf through midnight.

1,000 H

Sapphire

May turn its eye to a different watch once a week without paying the 2,000 $WWW. Still one watch at a time.

10,000 H

Gold

Can never be left unwatched. If its watcher stops, the mainspring points a new eye at it within the same slot.

seven watches seen from behind, crowded in a red-lit room, all staring at one screen showing a blue-eyed watch with its hands at five to twelve

Midnight. Everyone watches one.

From 00:00 to 01:00 UTC every running watch turns to the one with the most time left. Buys on it pay 2%: the first percent is shared by every eye in the room, the second is burned whole.

06 · WHEN IT STOPS

Nobody turns the lights off. They just go.

This is what zero looks like. The screen it was watching goes first, then the eye, then the red light on the crown. Nothing is lost and nothing is owed. One buy and it sits back up as if it had only blinked.

00:00
07 · RULES

Six things that never change.

CHAIN

Solana, same slot

The buy, the winding and the watcher's cut settle together or not at all.

FEE

1% of buys

Sells are never touched. At midnight it is 2%, and only on the watch everyone is looking at.

SPLIT

50 / 40 / 10

Watcher's holders, $WWW burn, mainspring. The split has no owner key.

TIME

60 seconds per SOL

Capped at fifteen minutes on the dial, so no watch can buy its way to forever.

EYE

One watch each

Turning it elsewhere costs 2,000 $WWW, burned. No watch may watch itself.

ZERO

Stopped means stopped

A stopped watch earns nothing and sees nothing until a buy winds it.